To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. This blade is an important facet of Kara-Turan culture. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process that is more art form than anything else. The katana is a single-edged, slightly curved sword that ends with a chisel point. 3% chance of decapitating an opponent on each hit. +5% chance of scoring a critical hit (with this weapon only), and casts Curse centered on the target each time a critical hit is scored.Īdditional -2 THAC0 and +2 magic damage bonus vs. Katanas are made out of metal, and as such they cannot be used by Beast Masters.īesides the plain Katana, several higher-quality, magically enchanted, or unique Katanas exist in the game: In the Enhanced Edition they use the Katana proficiency. In the original version of Icewind Dale, these did not exist. Notably, the base value of a Katana is 500 gold, 10 times that of a Two-handed sword (50gp), or approximately 33 times that of a Long sword (15gp). They require 6 strength to wield, and are done so with 1 hand. Better to miss with your OH frequently, but have the option to land an extra attack with your MH.Īs for the level you are currently on in Dragon's Eye I would urge you to choose your battlegrounds with care and operate on the safe side of caution.Katanas deal 1d10 slashing damage (equal to that of a Two-handed sword, despite being a one-handed weapon), with a range of 1 ft. Remember that you only get one extra APR with your OH, so the OH-weapon doesn't really need to be one you have points in, especially if it gives +1 APR. For fights where survivability is key (huge packs of hard-hitting melee enemies) I'd recommend weapons with stun/slow etc in MH and a weapon that increases AC or the like in OH. For the fights where you need to end things quickly (casters, ranged enemies etc) I would go for a weapon with stun or elemental dmg in MH and a weapon with + 1 APR in OH. Haste, slow, etc.Īs for melee I would recommend dual-wield. With some micro-management you can turn a really difficult encounter into a stroll in the park with those two spells alone.īards are great for spells that enhance as you level, since they level fast and their spell level will be higher than most casters. The nymphs can cast hold monster and domination. At this point it really takes off.ĭruids are really potent in IWD and vs living enemies Call Woodland Being is ace. The spiders are decent up to the point where you get Sword Spiders. You can web an area send in the elementals and nuke with fire spells while they are fighting.Īnother combination that is really effective (especially vs living enemies) is web or entangle + spider spawn. They stick around for ages and particularly the fire elementals are awesome since they are immune to web/entangle etc (great for containing big packs of enemies while the elementals keep pounding) and they are also immune to fire. If you find any item with Free Action use it.Įlementals are really powerful summons. In IWD items that give Free Action (immunity to hold, web, movement restriction) are really powerful since they don't override haste effects. Thought I'd just give a few pointers as far as spells/spell-effects are concerned (since they tend to vary from BG-versions). Some of the loot is distributed randomly, though.ĭragon's Eye level 5: if I remember correctly, the Contact Other Plane gives a hint about not using flame but water, so spells involving water/ice may be the better choice. There are various good weapons to get in this game without needing to buy them. Or else you would need to use spells like Enchanted Weapon as a fallback solution, if available. You need at least +2 weapons to hit some enemies, so depending on what weapons you've found so far and which you have kept, you may want to invest into some safety. In other words, +2 to +5 weapons that cost piles of gold without really being worthwhile. Can you afford it? Do you absolutely want that spell? Then buy it.Ībout Conlan's Smithy: among his expensive items are many newbie traps. As you cannot know which scrolls you will find next, the decision whether to buy a scroll should be an easy one. And Orrick in Kuldahar only expands his shop offers as the story advances. Explore! Experiment!Ībout arcane spells for your mage/bard: you are severely limited by design, because various scrolls are distributed as loot throughout the game. Two of them don't need to learn from scrolls. But since you mention Easy mode, how about examining your party's spell potential some more? Four casters in your party. With your experience made in BG, you should not have any trouble in IWD.
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